Dear Audiokinetic Community,
I am a junior audio programmer at a small procedural audio start-up and I've been working on some plugins for Wwise for the past year or so. Previously I was using UE4.26, Wwise 2021.1.6.7774, and Xcode 13, and I got the plugins to build perfectly fine and integrate with the Wwise Authoring Tool, but I hit some errors with using C++ in Unreal with them. Eventually we decided to move to UE5.3, which meant that I had to update to Xcode15 and Wwise2023.
Unfortunately, while I can build the windows parts of the plugin fine on my windows machine, and I can premake the mac builds without issue on my mac, I now can't build them in order to test them in the Wwise Authoring Tool or Unreal as I encounter the following error:
Building Gunshot for Mac in Release...
Loading toolchain vers file from /Applications/Audiokinetic/Wwise 2023.1.2.8444/Scripts/ToolchainSetup/Mac/ToolchainVers.txt
Fetching toolchain environment from /Applications/Audiokinetic/Wwise 2023.1.2.8444/Scripts/ToolchainSetup/Mac/GetToolchainEnv.py
Applying toolchain envvar for build command: DEVELOPER_DIR=/Applications/Xcode14.app/Contents/Developer
Build Command: ['xcodebuild', '-workspace', 'Gunshot_Mac.xcworkspace', '-scheme', 'Gunshot', '-configuration', 'Release', '-quiet', 'ARCHS=arm64', 'VALID_ARCHS=arm64']
xcrun: error: missing DEVELOPER_DIR path: /Applications/Xcode14.app/Contents/Developer
This is confusing me, and I've tried posting on the Apple Dev forums and scouring stack overflow to no avail. It looks like it's searching for a toolchain with a path that includes Xcode14.app, but I haven't ever had this installed. I have tried to use commands such as sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer to change this path, but I'm not having any luck.
Any help would be greatly appreciated as I'd really like to get the product out before I complete my degree, to support job applications.
All the best,
Kyle