Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

How to handle VO voice skipping in UE4/Wwise

0 votes
hi there - using Wwise with UE4 integration and we need to make a VO event automatically skip. currently, when the event is triggered the sounds overlap which is undesirable. we want successive commands to stop current voice and switch to the newest event. ideally what would be great would be to have a single instance and then each triggered event would automatically interrupt the one before. however i've been told i need a callback function to stop currently playing voice and switch to newest.

is this possible in Blueprints currently? is there documentation in the CHM that covers this? if not, what's the best method to pursue?
asked Apr 7, 2015 in General Discussion by Scott L. (100 points)

Please sign-in or register to answer this question.

...