Hi,
We're using Unreal 4.7.4 with integration 2014.1.3 (latest) and Authoring build 5219 and are experiencing a strange issue. When connecting Wwise in real time (remote connection) with Unreal everything sounds great. However, when playing the game without using remote connection (e.g. Standalone Game), changes to bus volume or anything in the master-mixer hierarchy have no effect whatsoever. But changes to events, game syncs, actor-mixer, etc. work just fine.
We have saved the Wwise project, re-generated the SoundBanks within Unreal, etc. Again, event changes and whatnot work just fine- the issue is only with the master-mixer hierarchy.
Any thoughts? Thanks for your help!
Best,
Richard