Community Q&A

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0 votes
Hi, I've been asked to build my game for web so I can put it on a certain platform. The issue is that I did everything in Wwise, never really expecting to need a WebGL build for anything. I emailed Wwise and got the experimental web feature, followed their YouTube video and another one I found that was very helpful for getting everything set up in Unity.

I feel like I'm almost over the finish line but when I try to build for WebGL it gets stuck on "ScriptCompilation: Running Backend" and then after canceling the build I get some errors in the console related to compiling player scripts and addressables.

Has anyone here successfully built for Unity WebGL with Wwise? Just wondering if it's something simple or if it might be worth just gutting the game and re-working everything with native Unity audio instead (it's not super complex technical design but would definitely be a huge undertaking).

If anyone thinks they can help, I'd be open to paying for a quick troubleshooting session over a video call. Or if anyone has general advice about working with addressables and Wwise it'd be much appreciated, thanks!
in General Discussion by Matthew K. (130 points)
Any luck with this? I'm stuck with the same dilemma and I'm also considering reverting to native Unity audio.

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