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0 投票
Hello,
WWise works perfectly fine in the Unity engine, but when I build the game I get this:

DllNotFoundException: AkSoundEngine assembly:<unknown assembly> type:<unknown type> member:(null)
  at (wrapper managed-to-native) AkSoundEnginePINVOKE.CSharp_AkEventCallbackInfo_SWIGUpcast(intptr)
  at AkEventCallbackInfo..ctor (System.IntPtr cPtr, System.Boolean cMemoryOwn) [0x00000] in F:\Work\Unity\project\Coop.Client\Assets\Wwise\API\Runtime\Generated\Common\AkEventCallbackInfo.cs:16
  at AkCallbackManager..cctor () [0x00000] in F:\Work\Unity\project\Coop.Client\Assets\Wwise\API\Runtime\Handwritten\Common\AkCallbackManager.cs:44
Rethrow as TypeInitializationException: The type initializer for 'AkCallbackManager' threw an exception.
  at AkSoundEngineController.LateUpdate () [0x0000d] in F:\Work\Unity\project\Coop.Client\Assets\Wwise\MonoBehaviour\Runtime\AkSoundEngineController.cs:84
  at AkInitializer.LateUpdate () [0x0000c] in F:\Work\Unity\project\Coop.Client\Assets\Wwise\MonoBehaviour\Runtime\AkInitializer.cs:228

(Filename: F:/Work/Unity/project/Coop.Client/Assets/Wwise/API/Runtime/Generated/Common/AkEventCallbackInfo.cs Line: 16)

Any help is much appreciated!
分类:General Discussion | 用户: Danil Abrosimov (100 分)
Hey Danil, did you get anywhere with this problem? I'm running into a similar issue myself

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