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How do I fix DllNotFoundException when setting up IOS(Mac) Unity Integration?

0 votes
I have followed the instructions on here: file:///Users/spiggott/Desktop/WwiseUnityIntegrationHelp_AppleCommon_en/unity__troubleshooting.html to set up Wwise with my Unity project. I have attached the soundbank to the object generated in the scene and the event to another game object in the scene to trigger on start but when I run it throws 8 DllNotFoundException: AkSoundEngine pointing to various locations in the AkSoundEngine_Mac script. The only help I have found through Google was either windows specific or said to try reinstalling which I have done twice.

Does anyone know how to solve this on Mac?
asked Apr 15, 2015 in General Discussion by Samuel P. (100 points)

1 Answer

0 votes
Is this with Unity 4 or Unity 5? The way the plugins are handled has changed in Unity 5.

You should check if you have the files AkSoundEngine.bundle in Assets/Wwise/Deployment/Plugins/Mac/*. If they are there, try the menu Assets > Wwise > Activate Plugins > Profile, close Unity, and reopen it.
answered Apr 16, 2015 by Benoit S. (Audiokinetic) (16,020 points)
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