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0 votes

Hello guys,

On my Unreal Engine 5.2 project I simply want to change player's footsteps when he overlaps a trigger box placed in the level. The footstep event triggers the switch container, and everything works correctly when tested in Wwise (2022.1.8). The footsteps event is then placed in an ak notify on the player's walking animation. In the blueprint editor, I've created the blueprint you see attached below. Despite the several tests I did, nothing changes the sound coming from the ak notify!

 

Thank you in advance for you help.

 

in General Discussion by Giorgio Macaluso (100 points)
closed by Allen L. (Audiokinetic)
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