Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes

Hi, under Unity Integration 2021.1.13, we have code that looks like this:

switch (configName)
{
    case AkPluginActivator.CONFIG_DEBUG:
        AkPluginActivator.ActivateDebug();
        break;
    case AkPluginActivator.CONFIG_PROFILE:
        AkPluginActivator.ActivateProfile();
        break;
    case AkPluginActivator.CONFIG_RELEASE:
        AkPluginActivator.ActivateRelease();
        break;
}


However while trying to upgrade to 2022.1.15, the methods

AkPluginActivatory.ActivateDebug(),
AkPluginActivatory.ActivateRelease(), and
AkPluginActivatory.ActivateProfile()

have been removed. I see there's now a

AkPluginActivator.ActivatePluginsForDeployment(BuildTarget,bool)

but does it do the same thing? I don't see any mention of AkPluginActivator changing in the release notes between 2021.1.13 and 2022.1.15 and I don't see any SDK documentation.

Thanks in advance,

Jeff

in General Discussion by J C. (190 points)

Please sign-in or register to answer this question.

...