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0 投票

I am using the new Unity 6000 and the latest version Wwise 2023.1.7

I am able to play sounds in the Editor and when I build the app for iOS.

When I build for Android (using Android Studio and latest version of Android 14) I get an error that the banks cannot be found.

I was hoping that the build process will put the banks in the correct folder so Android can find them easily. Am I missing something? In the Unity Settings I have the paths all pointing to /Audio.

Is this a known bug related to how Android manages storage in recent versions?

Here are the errors from Logcat

AK Error:
Bank Load Failed Name: 1355168291

AK Error: File Init.bnk not found in path(s): /storage/emulated/0/Android/data/com.Company.App/files/DecodedBanks/English(US)/Init.bnk; /storage/emulated/0/Android/data/com.Company.App

WwiseUnity: Failed load Init.bnk with result: AK_FileNotFound
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
AkBankManager:LoadInitBank(Boolean)
AkSoundEngineInitialization:InitializeSoundEngine()
AkInitializer:OnEnable()

The banks are in /assets/Audio. I also tried putting them in /assets/Audio/Android but that had no effect either.

I would appreciate any help.

分类:General Discussion | 用户: Ando (190 分)

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