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0 投票
Hello,

I have footsteps set up to change according to what terrain you are currently on by using a Switch Group on the switch container. What I'm trying to do next is have different footsteps sounds play when a character is injured. I was hoping to be able to connect the switch container to two switch groups but nested switches is weirdly not a thing. I don't want to make "injured" a state because states are global. Is there a way to have something like a nested switch that will be able to control both terrain and injury status? Would that have to be done through RTPC only?

Thanks in advance!
分类:General Discussion | 用户: Jocelyn R. (260 分)

1个回答

0 投票
Hi Jocelyn,

Nested switches are possible- I do it for terrain type and movement speed (sneak/walk/run). You could also do it with an RTPC. furthermore, you can link the RTPC to a switch, so from the game engine it would be like using a switch.

Cheers
用户: Richard Goulet (5.8k 分)
oh i see. so just to clarify, nested switches are possible by linking an RTPC with a parameter 'injured' to the "terrain" switch? (like the example on pg 396 on the manual) Theres not a way to create two switches, one 'injured' and the other 'terrain' w/o having to hook it up to an RTPC?

thank you for your time :)
I think you might be misunderstanding... Nested switches are completely possible as is, to whichever depth you want. I have created nested switch structures up to 4 layers deep. Are you encountering some type of problem when attempting to nest one switch container into another? I forgot to mention, you can not put a virtual folder inside of a switch container, if that's what you're trying :)
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