Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hello guys

I'm working on a Unity project with Wwise version2022.1.13 and ran into a problem that sound  work well on Unity Editor but doesn't work on actual Android device. I call a event to play a sound but the sound is not triggered. Strange thing is when device is paused and resumed, that sound would be triggered immediately.

Does anyone face same problem? I spent 2 days on that issue and I need your help

Thanks

Q
in General Discussion by QUY NGUYEN DUC (100 points)

1 Answer

0 votes
Had a similar issue on a version near yours when trying to upgrade to the Meta SDK v69 with the GameActivity entry point. Does this share any similarities with your setup? I suspect the issue is more related to the GameActivity entry point than the Meta SDK.
by Dylan Engelbrecht (140 points)
...