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0 votes

Hi! We are having some trouble with a port of a Quest game to PS5 that uses Wwise as sound engine.

Unfortunately we are unable to make the ".wem" files to be created in the PS5 platform folder with the ".bnk" files. They are created for the Android and Windows folders, but not for the PS5 (Please see attached image HERE).

Can anyone help us understand why they are not being created like in the other platforms? We already have a PS5 specific license for the project and are using Unity 2022.3.47f and Wwise 2023.1.7.8574.

Thanks!

in General Discussion by Producao VRM (100 points)
I think it's about the profits.

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