Community Q&A

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+1 vote
I just updated a project from Unity 2022 to Unity 6 / wwise 2024. I generated new sound banks, everything seems cool. The sound works fine in the editor. But on device, it's totally silent. I see this warning in the adb logs:

AKDEBUG : Wwise warning in AK::SoundEngine::RenderAudio(): AkInitializer.cs Awake() was not executed yet. Set the Script Execution Order properly so the current call is executed after.\

But it's weird because akinitaizlier is set to -100 in script execution order. Is this the reason why my game is silent on device and if so, how can I fix it?
in General Discussion by Ralph B. (110 points)

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