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0 votes
Hello,

I am new to Wwise and currently working on a project that integrates Wwise within Unity. My objective is to play live audio recorded from a microphone in Unity using the Audio Input Source plugin.

Is there a way to route the audio recorded by the plugin directly into Unity as an AK Event without relying on a Unity Audio Source? Currently, I am using a Unity Audio Source to achieve this, but I’ve noticed that this approach introduces greater latency compared to when I play the event inside Wwise.

Any tips or guidance on optimizing this setup to reduce latency would be greatly appreciated!

Thanks in advance,
Giacomo
in General Discussion by Giacomo Montiani (100 points)

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