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0 votes
Hey, I am working on a new project, I made sure that before me and the team started using Wwise that everything was working, and it was working without any issue.
We are using Wwise 2023.1.8 and UE5.4.4

Sadly, right after we implemented Wwise into our actual project things went wrong

For whatever reason there is no sound in our builds. I can connect to the builds with WAAPI, it is properly generating all the voices, all the assets are loaded, everything is being routed to the correct output device, but no audio.
When we play in the editor there are no problems at all, but the moment we play in a standalone game or a build, its all gone.
When I use the Wwise profiler there is no difference between playing in the editor and playing in the standalone game or a build.
The only thing that I can think of that is affecting this is that now we are also getting a voice starvation error on the first frame of startup, but as I said that's also happening when we play in the editor, and its still properly making, rendering and outputting the voices.

It's incredibly weird, its like it does all of the audio rendering correctly but then it just outputs the signal into the void for seemingly no reason
in General Discussion by David Lammers (100 points)

Excuse me, has your problem been solved? I'm also stuck here.crying

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