社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

0 投票

Happy new year! I have a question on the behavior of my nested spatial audio volume.

 

I have 3 "rooms" needs volume treatment: An Outdoor, an Indoor, and a nested Indoor with an open ceiling which I want to connect to Outdoor (exactly like a chimney in a house situation, but a very fat chimney).

 

Because of the map, Portal connecting Outdoor and Indoor is very close to Portal connecting Indoor and Chimney, they are positioned in a line.

 

The problem occurs when transitioning from Indoor to Chimney:

 

if I set Chimney as AkReverbZone, and child of Outdoor, There will have no transition of Outdoor roomtone(from Indoor to Chimney), roomtone plays full volume as soon as I enter Chimney.

if I set Chimney as AkSpatialAudioVolume, with 2 portals, each connecting the bottom opening(to Indoor) and the ceiling(to Outdoor), and set Chimney priority higher then Indoor, it does not work. But only if I disable the ceiling surface of Indoor, that will make Chimney work.

if I set Chimney as AkSpatialAudioVolume, and using modeling tool to carve out the Indoor Volume, it works without having to disable ceiling surface.

 

But, all results creates sudden transition when I step into Indoor, the map is causing portals that they have to be close to each other.

 

In my settings, priority is always: Outdoor 0.0, Indoor 1.0, Chimney 2.0.

The situation I'm discribing only have one sound playing which is the roomtone of Outdoor.

Unreal 5.3.2

Wwise 2023.1.9

 

So, are there any way that I can tweak the settings? priorities? change set up of portals and volumes? to get a smooth transition when two portals of the three volumes that are very close to each other.

 

Thank you for your time and help.

 

A quick screen grab of the transition: 

https://youtu.be/6tPYIJqgWHY
Youtube compressed the audio channel, so please just focus on the 3D viewer

分类:General Discussion | 用户: Dan Wang (100 分)

Please sign-in or register to answer this question.

...