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0 votes

My Unity project with Wwise integration can not play audio in Unity, while every other thing works fine on Wwise, like posting Wwise Event and I can see the Wwise profiler's sound info is just fine.

But I can not hear everything when playing in Unity Editor or playing in exported Unity project on MacOS. What are the possible reasons? How can I do to fix this?


I tried many ways to debug and here are more infomation:

  • Sound can be played and heard by Unity's internal Audio. (AudioSource, AudioListener). So the Unity itself, system, and security&privacy do not have problems.
  • No errors triggered in Unity when playing the project. Only can not hear the sound.
  • Soundbanks are generated in the Wwise's unity integration folder.
  • I started a new empty project, integrated it with Wwise by all default steps, but still can not hear sound (from Wwise) when I play the project. However, when I firstly integrate Wwise, there is an error:
    • Multiple plugins with the same name 'libwwiseprojectdatabase' (found at 'Assets/Wwise/API/Runtime/Plugins/Mac/DSP/libWwiseProjectDatabase.bundle' and 'Assets/Wwise/ProjectDatabase/Runtime/Plugins/Mac/DSP/libWwiseProjectDatabase.dylib'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
    • When I delete anyone of them, there is no Error then, but still can not hear audio.

Wwise version is 2024.1.1, Unity version is 2022.3.55f1

in General Discussion by Wen L. (100 points)

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