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I am attempting to integrate the WWise Xbox plugin into my project. It fails, with DllNotFoundException. Before that, I successfully integrated both the default WWise plugin (without additional platforms) and the PS4 platform plugin. So far, it seems only the Xbox plugin fails. That goes both for the GameCore plugin as well as Xbox Series X (I assume this one is a GDK plugin?). I do not have GameCore SDK installed, but I do have GDK installed & working. I intend to do a GDK release for both Xbox One & Xbox Series X | S.

I do have the correct deployment platforms selected as part of the WWise SDK installation. Am I missing some dependencies, or is this an issue with WWise itself? I'd be grateful for any possible solutions.

Unity version: 6000.0.28f1
GDKX version: 10.0.25398.4271
WWise version: tried both 2023.1.8.8601 & 2024.1.1.8691

Here's part of the log that I think is relevant to this issue. I also include a full log file.

Refreshing native plugins compatible for Editor in 73.89 ms, found 24 plugins.

WwiseUnity: Exception caught: System.DllNotFoundException: AkUnitySoundEngine assembly:<unknown assembly> type:<unknown type> member:(null)

  at (wrapper managed-to-native) AkUnitySoundEnginePINVOKE.CSharp_GetMajorMinorVersion()

  at AkUnitySoundEngine.GetMajorMinorVersion () [0x00001] in C:\Users\lremp\wkspaces\Destructure_Ports_WwiseIntegrationTemp2\Assets\Wwise\API\Runtime\Generated\Windows\AkUnitySoundEngine_Windows.cs:1217 

  at AkUnitySoundEngine.get_WwiseVersion () [0x00001] in C:\Users\lremp\wkspaces\Destructure_Ports_WwiseIntegrationTemp2\Assets\Wwise\API\Runtime\Handwritten\Common\AkUnitySoundEngine.cs:151 

  at WwiseSetupWizard.SetWwiseVersionDefines (System.Collections.Generic.Dictionary`2[TKey,TValue] versionDefines, System.Boolean isPackageDependent, System.String packageName) [0x00001] in C:\Users\lremp\wkspaces\Destructure_Ports_WwiseIntegrationTemp2\Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkWwiseSetupWizard.cs:607 

  at WwiseSetupWizard.ModifySetup () [0x00029] in C:\Users\lremp\wkspaces\Destructure_Ports_WwiseIntegrationTemp2\Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkWwiseSetupWizard.cs:539 

  at WwiseSetupWizard.RunModify () [0x00014] in C:\Users\lremp\wkspaces\Destructure_Ports_WwiseIntegrationTemp2\Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkWwiseSetupWizard.cs:46 

UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)

UnityEngine.StackTraceUtility:ExtractStackTrace ()

UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)

UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])

UnityEngine.Logger:Log (UnityEngine.LogType,object)

UnityEngine.Debug:LogError (object)

WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:56)

(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 56)

Batchmode quit successfully invoked - shutting down!

Log file link: Wwise Error Log.txt

Lukasz G. (120 ポイント) General Discussion

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