Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hello

We have a situation in our project that requires dialogue files to be played back in-game with zero latency.

However, we are dealing with localisation by essentially "swaping out" the .wem files when running in another language.

It seems that by using zero latency streaming, a portion of the default (english) audio file is stored in the soundbank, and the rest of the stream is played back from the localised file.

Is there a way we can use Prepared Events to achieve zero latency playback of the .wem files? Or some other clever method to get around this?

Cheers
in General Discussion by Simon G. (1.0k points)

Please sign-in or register to answer this question.

...