Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
This started a few weeks ago, but for some reason, Unity is playing old versions of sounds that don't even exist anymore.  Wwise plays the correct sounds, and sometimes Unity plays them, and sometimes it doesn't.  I used to be able to either refresh or generate the soundbanks from Unity, but even that doesn't seem to change it anymore.  I've even gone into the source files in Wwise and deleted the old files there, and still Unity is playing them.  If I connect Wwise to Unity, it doesn't play any sound for these specific ones.  How is that even possible when I've completely removed them?  This problem makes no sense to me.
in General Discussion by Michael W. (100 points)

1 Answer

0 votes
Hello,

Yes, it's quite strange ...

Are you sure there's only one version of the Audio/GeneratedSoundbank folder in your project's Assets folder? Do Unity and Wwise point to the same folder?

This is configurable in the respective project settings.

Which versions of Unity and Wwise are you using?
by Théophile Demarcq (1.9k points)
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