Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes

Hi,

I got Unreal's MetaSounds audio into Wwise via AudioLink settings. I was wondering however if it is possible to have multiple Inputs, each for a respective SoundSubmixes?
I could not get that to work, all audio is just fed into the first Input of Wwise and using multiple AudioLink Settings set up with individual Play events does not work.

The goal I aim for is to have multiple 7.1 SoundSubmixes and each respective Submix is routed and its channel offset in order for a virtual/hardware interface of 32-64-128 channels to have all these 7.1 MetaSounds SoundSubmixes stacked on top of eachother. Does this make sense? I thought it would be possible with AudioLink...

Cheers,

Wouter Weynants

in General Discussion by Wouter Weynants (100 points)

Please sign-in or register to answer this question.

...