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0 投票

Hi everyone !

I recently discovered that our build machine are packaging our Unity game with the Profile plugins. I've fixed the meta files of the plugins so that the Release version libraries are the one that are packaged with our different platforms. Only to find out that the AkPluginActivator is going over all the plugins and change the Plugins settings to use the Profile one. I've followed the breadcrumbs to see that in Editor, the configuration to use is saved in the AkWwiseProjectData.asset file. According to your documentation that file should be ignored by our VCS (which we did). Also your documentation says that the Profile configuration is the default one.

All of this to say that, other than modifying your build script, I'm not sure how we can configure our project so that a build machine can build the project with the Release libraries.

We use the following Unity and Wwise version:

Unity : 2022.3.44f1

Wwise : 2021.10.7883.2429

Thanks for your help !

Simon

分类:General Discussion | 用户: Simon T. (100 分)

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