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0 votes
If I Jump a song into a UE4 level sequence timeline, the song does not jump if I skip to different points in the timeline.

Should it not skip the song to match where the time of the level sequence?

I notice that if I use an Unreal audio asset, it will skip the audio to the correct place to stay in sync with the timeline. But if I use a WWise asset it doesn't seem to do this.  Is there any way to make it skip the music to stay in sync with the timeline sequence?
in General Discussion by CHEONG NAMGUNG (110 points)

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