Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+1 vote

We're experiencing an issue where enabling vibrations in the game on Switch causes audio stuttering (voice starvation). When the vibration strength/volume is set to zero, everything works fine.

Notes:

  • All vibrations are handled through Wwise.

  • CPU usage remains nearly the same whether vibrations are on or off.

  • There seems to be enough CPU headroom for additional voices.

  • The issue is Switch specific - other platforms work without problems.

  • Wwise version - 2022.1.16, Unity version - 2022.3.46f1

in General Discussion by Liudas Baublys (110 points)
Could it be an issue with how the vibrations are being triggered in the game engine?

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