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AkArray destructor crashing my application

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I've just been able to integrate Wwise into a stand-alone solution in visual studios 2012, after transfering it over into my current game project's solution it works and plays my sounds, except when I exit my game i get a crash on line 66 of AkArray.h, in the destructor of AkArray.

Any indication of what I'm doing (or not doing) to cause this would be wonderful.

 

-Cody C.
asked Oct 23, 2013 in General Discussion by Cody C. (100 points)

1 Answer

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I recommend you take a look at the following topics in the Wwise SDK help:

Wwise SDK 2013.2 - Windows > Sound Engine Integration Walkthrough > Initialize the Different Modules of the Sound Engine 
Wwise SDK 2013.2 - Windows > Sound Engine Integration Walkthrough > Terminate the Different Modules of the Sound Engine 
 
Please review the steps to correctly initialize and terminate the soundengine and make sure they are being called in the correct order.  Also make sure you stop your sounds before terminating the soundengine and it's always a good pratice to unload your banks.
answered Oct 23, 2013 by Bernard R. (Audiokinetic) (35,090 points)
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