Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
I've just been able to integrate Wwise into a stand-alone solution in visual studios 2012, after transfering it over into my current game project's solution it works and plays my sounds, except when I exit my game i get a crash on line 66 of AkArray.h, in the destructor of AkArray.

Any indication of what I'm doing (or not doing) to cause this would be wonderful.

 

-Cody C.
in General Discussion by Cody C. (100 points)

1 Answer

0 votes

I recommend you take a look at the following topics in the Wwise SDK help:

Wwise SDK 2013.2 - Windows > Sound Engine Integration Walkthrough > Initialize the Different Modules of the Sound Engine 
Wwise SDK 2013.2 - Windows > Sound Engine Integration Walkthrough > Terminate the Different Modules of the Sound Engine 
 
Please review the steps to correctly initialize and terminate the soundengine and make sure they are being called in the correct order.  Also make sure you stop your sounds before terminating the soundengine and it's always a good pratice to unload your banks.
by Bernard R. (Audiokinetic) (35.8k points)
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