커뮤니티 Q&A

Audiokinetic의 커뮤니티 Q&A 포럼에 오신 것을 환영합니다. 이 포럼은 Wwise와 Strata 사용자들이 서로 도움을 주는 곳입니다. Audiokinetic의 직접적인 도움을 얻으려면 지원 티켓 페이지를 사용하세요. 버그를 보고하려면 Audiokinetic 런처에서 Bug Report 옵션을 사용하세요. (Q&A 포럼에 제출된 버그 보고는 거절됩니다. 전용 Bug Report 시스템을 사용하면 보고 내용이 담당자에게 정확히 전달되어 문제 해결 가능성이 크게 높아집니다.)<segment 6493>

빠르고 정확한 답변을 얻으려면 질문을 올릴 때 다음 팁을 참고하세요.

  • 구체적인 내용을 적어주세요: 무엇을 하려는지, 혹은 어떤 특정 문제에 부딪혔는지 설명하세요.
  • 핵심 정보를 포함하세요: Wwise와 게임 엔진 버전, 운영체제 등 관련 정보를 함께 제공하세요.
  • 시도한 방법들을 알려주세요: 문제 해결을 위해 이미 어떤 단계를 시도해봤는지 설명해주세요.
  • 객관적인 사실에 초점을 맞추세요: 문제의 기술적 사실을 중심으로 설명하세요. 문제에 집중할수록 다른 사람들이 더 빠르게 해결책을 찾을 수 있습니다.

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We have seen so many larger companies using Wwise, and the sounds in those games are so well done with so much flexibility offered through Wwise. 

But when it comes to working with Wwise, it has been a pain in the butt every step of the way. We can't launch our project because Wwise 2024 version "requires" c++. So we added c++ and still cant launch. Now reverting each change to undo c++ additions and this is just a nightmare. We can't get into the project and we can't properly remove Wwise.

I have dedicated time to integrating Wwise. I was able to help with the process for the 2023 version and we did get it working. But then we got a sound designer very familiar with FMOD and other sound tools. They were interested in using the up to date version of Wwise just to be sure they had access to all the latest changes. 

And to top things off, cant even attach images here to share whats going on. Lets add another step to this grueling process and I'll make an Imgur account just so i can get a link for those images to then share it here. 
https://imgur.com/a/hNfRy5a

Attached in the link are images of the popups that aren't helpful about what exactly to do when launching the project with Wwise added. So basically, adding Wwise broke the project.

We followed step by step process for integrating and any efforts searching online for removal were met with "find all references to nodes and delete, then delete a Wwise folder". As vague as that is, Its only possible if we can get into the project!

I have seen "Wwise Integration" as a skill on another sound designers resume. I always asked how that could be or needs to be a skill. Why do you guys make it so difficult to enable your stuff in Unreal Engine? And to remove... 

I have been looking forward to finally getting Wwise into a project for years and learning how to work with it, and this has been my experience.

General Discussion Robert Grasso (110 포인트) 로 부터

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