Thanks for the help, Philippe! That actually solved it — the `SoundbanksInfo.xml` is now being created properly and the groups are created automatically.
(Side note: using the **Wwise Picker > Generate SoundBanks** in Unity *didn't* generate the `SoundbanksInfo.xml` file for me. I had to do it from the Wwise Authoring app directly.)
Now I’ve hit another issue: while the addressable groups are set up and the banks appear correctly in the list, there’s an error during build:
```
error CS0266: Cannot implicitly convert type 'object' to 'AK.Wwise.Unity.WwiseAddressables.WwiseSoundBankAsset'. An explicit conversion exists (are you missing a cast?)
```
It seems like the AddressableBankManager is trying to access a sound bank as an object and fails to cast it to the correct type.