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Saving state of Random container

0 votes
Our game will have a lot of audio that we want to make sure repeats as little as possible. I'd like to make sure that even across a save/load cycle, that we still minimize repetition. Is there a way we can serialize the state of the random container so that the "Shuffle" option can retain its state and continue where it left off? If we can't do this, I think it means that we might need to move this management more to the engine side, which I think would have a lot of negative impact on our workflow.

asked May 11, 2015 in General Discussion by Erik I. (170 points)
Hey guys, not to rush, but is there any word on this? Thanks!

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