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Hello, I am currently trying to get 3D Spatialization and Attenuation to work in Unity with Wwise. Currently, my Wwise project is integrated into Unity, sounds from Wwise play correctly in game as well as random switches and fade-ins/outs. However, I can't seem to get Attenuation to work correctly in my game. Right now, the attenuation seems to be reflected in the Wwise project window as I am able to create Attenuations and apply them to the different sound effects, but for some reason these Attenuations don't alter the sound in Unity at all! 

I'm currently using Unity 6000.0.11.f1 and Wwise 2024.1.3.8749.3379.

in General Discussion by Luke Sapir (130 points)

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