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I am trying to set up a blueprint system in Unreal Engine, that would let me choose the audio output device from a menu in-game, during runtime, not just rely on the system device (sometimes for my needs I need multiple different output devices, not tied to the system device). How could this be done?

Unreal Engine 5.5.4.

Wwise 2024.1.5.8803

in General Discussion by Matīss Vikmanis (100 points)

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