Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes

Hello! I would like to reverse an audio file in Unity. I am probably going to opt for the simple approach of having pre-rendered forwards/reverse files. I've already got a switch track working correctly so that it will crossfade between them, but of course the playhead's at the wrong place. It is music, which I have rendered into stems. Each stem is a music segment (with its doppelganger in the switch subtrack) in its own playlist. All the playlists are triggered at once and are the same length and have the same streaming settings so they play in sync. They are in separate playlists so that each stem can be attached to a different object in Unity (otherwise, I'd certainly put them all in 1 segment).

Could anyone point me in the right direction? I saw this post from 2014 and this other one from 2017 (which mentions this 2020 blog post in the comments), but I'm interested to know if there are any new techniques.

I'm also playing with SoundSeed Grain. I don't know if we'll have the budget for it, but as a learning exercise, it would be nice to get that working (so I'd know how to theoretically do it without needing to render reversed versions of all my files). I've manually set the period of a saw up and saw down to the length of the audio file, and I'm modulating the position with both saw waves, but with 1 bypassed at a time. So if I have speed = 1 with saw up, the file plays forward, and if I have speed = -1 and saw down, the file plays backward. Again, as you might expect, I have the same issue as above where the playhead will be in the wrong place.

  • Wwise Version 1.0.44 (2024.1.5.8803)
  • Unity 6.0 (6000.0.48f1)
  • macOS Ventura 13.7.5

Thanks for any ideas! 

in General Discussion by Alex C. (130 points)

Please sign-in or register to answer this question.

...