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0 votes

Hi everyone,

We are a team working on a Unity 6 project since a long time. Very recently, we started having very frequent crashes, both in Unity Editor and on build, after regenerating out WWise soundbanks.
Unity editor logs don't seems to give any clue on how to solve the issue, other than this stack trace :

========== OUTPUTTING STACK TRACE ==================
0x00007FFCEAFDD7C9 (AkUnitySoundEngine) AkMixer::ProcessPairedInterpBiquadFilterAndMix
0x00007FFCEAF5549B (AkUnitySoundEngine) AkMixer::ProcessPairedInterpBiquadFilterAndMix
0x00007FFCEAF51423 (AkUnitySoundEngine) AkMixer::ProcessPairedInterpBiquadFilterAndMix
0x00007FFCEAF5082E (AkUnitySoundEngine) AkMixer::ProcessPairedInterpBiquadFilterAndMix
0x00007FFCEAF1AA8F (AkUnitySoundEngine) AkTlsSetValue
0x00007FFCEAF13555 (AkUnitySoundEngine) AkTlsSetValue
0x00007FFCEAE8A1E1 (AkUnitySoundEngine) AK::Replay::UnregisterNotificationCallback
0x00007FFCEAE89F5D (AkUnitySoundEngine) AK::Replay::UnregisterNotificationCallback
0x00007FFCEAEAD72E (AkUnitySoundEngine) CAkSpeakerPan::GetDecodingMatrixShape
0x00007FFCEAECE7BD (AkUnitySoundEngine) CAkEmitter::~CAkEmitter
0x00007FFCEAE3ED0F (AkUnitySoundEngine) AkMonitorData::RealSizeof
0x00007FFCEAE40091 (AkUnitySoundEngine) AkMonitorData::RealSizeof
0x00007FFCEAE4D9D8 (AkUnitySoundEngine) CAkGameObject::~CAkGameObject
0x00007FFCEAE4E4FC (AkUnitySoundEngine) CAkGameObject::~CAkGameObject
0x00007FFCEAE419DF (AkUnitySoundEngine) AkMonitorData::RealSizeof
0x00007FFCEAE90827 (AkUnitySoundEngine) AK::Replay::UnregisterNotificationCallback
0x00007FFD6DEEE8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFD6F2FC5DC (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========

The crash happens randomly either :

  • After multiple async loading of scenes using WWise, sometimes few seconds after the loading.
  • Simply in Unity Editor out of playmode

Reverting all the files of our "WWiseProject/GeneratedSoundBanks/Windows/*" folder to a previous version has fixed the issue for now

It may be related to the fact that we recently migrated from Unity 6000.0.x to 6000.1.3 before having the issue. However, we already generated soundbanks multiple times since the migration without having the issue.

Both our team and an external team working with us on the projet are having a similar issue with newly generated soundbanks.

If anyone has an idea of what is the issue, or what we could try, it would be really appreciated :) Don't hesistate to ask for any additionnal information.

Thanks for reading and have a very nice day !

in General Discussion by Fabien Cocheteux (100 points)

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