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0 投票

Hello! I have been struggling with an issue for a while now which I think I have traced to not having unity packages installed. Under packages, Unity integration does not appear. When I try a clean install there are also no options. I am working on projects for school requiring me to use Unity Build: 6000.0.23f1 Wwise Build: 2024.1.0.8669. All of the trouble shooting fixes I can find point to confirming integration, but I have nothing to interact with and can not figure out why. The unity project, under integrated platforms, shows an "x" where that apple should be and a windows sign. So I know I have not mac integration, but I can not work out the reason I do not have the option to integrate or why Unity does not appear at all in my packages anytime during or after the installation process. Any help GREATLY appreciated. 

分类:General Discussion | 用户: Forrest Hurd (140 分)

1个回答

0 投票

I was able to reinstall wwise and get the prompt to integrate unity again, which failed. Looking at the logs I noticed it was getting a license authorization denial from Unity. Although I had a free license, this was a new computer so I clicked add license in Unity again and it added the file needed for authorization. When I went to reintegrate it said it was successful. 

Unfortunately that did not solve my problem. I still show no Mac integration in the Wwise Launcher. Unity says "connected" but, for example, when I try to establish remote access in Wwise, Unity does not appear. 

Wwise and Unity Remote Connection Troubleshooting Checklist

Environment & Versions

  • Unity version: 6000.0.23f1

  • Wwise version: 2024.1.0.8669

  • macOS: Running locally on a single machine

  • Wwise Unity integration installed via Wwise Launcher: Yes


Wwise Launcher Setup

  • Wwise 2024.1.0.8669 installed

  • SDK (C++) installed

  • macOS deployment platform selected during install

  • Integration path matches Unity project root

  • Correct .wproj file selected during integration

  • Wwise Launcher shows green checkmark and “Operation completed successfully”

  • Mac platform added in Wwise Project > Platform Manager

  • SoundBanks generated for both Mac and Windows

  • GeneratedSoundBanks appear in Unity at /StreamingAssets/Audio/GeneratedSoundBanks


Unity Project Settings > Wwise

  • Wwise Project path: Correct

  • Wwise Application path: Correct (/Applications/Audiokinetic/Wwise2024.1.0.8669/Wwise.app)

  • SoundBanks path: Audio/GeneratedSoundBanks

  • "Connect to Wwise": Enabled

  • WAAPI port: 8080

  • WAAPI IP address: 127.0.0.1

  • WAAPI enabled

  • "Load Sound Engine in Edit Mode": Disabled (intentionally)

  • "Add Listener to Main Camera": Enabled

  • "Auto-delete WwiseObjectReferences": Enabled

  • "Show Spatial Audio Warnings": Enabled


Unity Project Settings > Wwise Initialization

  • Root Output Path points to correct GeneratedSoundBanks directory under StreamingAssets

  • SoundBank folders set for both Mac and Windows

  • “Copy Streamed Files” checked for both platforms under Post-Generation Step

  • WAAPI communication settings:

    • Pool Size: 262144

    • Discovery Broadcast Port: 24024

    • Command Port: 0

    • Initialize System Comms: Enabled

    • Comm System (Mac): Ak Comm System_Socket


Wwise Preferences (User Preferences Dialog)

  • WAAPI enabled

  • Allow connections from: 127.0.0.1

  • WAMP port: 8080

  • HTTP port: 8090


Testing and Validation

  • Unity is running in Play mode during remote connection attempts

  • Unity Console shows no major Wwise or SoundBank errors

  • Wwise Picker in Unity shows green "Connected" status

  • SoundBanks generate successfully

  • Project refreshed in Unity after SoundBank generation

  • Remote Connections window in Wwise remains empty (no Unity instance appears)

  • Console logs in Unity and Wwise include error:

    • Cannot execute call because Wwise has an exclusive lock.

    • <code data-start="2573" data-

用户: Forrest Hurd (140 分)
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