커뮤니티 Q&A

Audiokinetic의 커뮤니티 Q&A 포럼에 오신 것을 환영합니다. 이 포럼은 Wwise와 Strata 사용자들이 서로 도움을 주는 곳입니다. Audiokinetic의 직접적인 도움을 얻으려면 지원 티켓 페이지를 사용하세요. 버그를 보고하려면 Audiokinetic 런처에서 Bug Report 옵션을 사용하세요. (Q&A 포럼에 제출된 버그 보고는 거절됩니다. 전용 Bug Report 시스템을 사용하면 보고 내용이 담당자에게 정확히 전달되어 문제 해결 가능성이 크게 높아집니다.)<segment 6493>

빠르고 정확한 답변을 얻으려면 질문을 올릴 때 다음 팁을 참고하세요.

  • 구체적인 내용을 적어주세요: 무엇을 하려는지, 혹은 어떤 특정 문제에 부딪혔는지 설명하세요.
  • 핵심 정보를 포함하세요: Wwise와 게임 엔진 버전, 운영체제 등 관련 정보를 함께 제공하세요.
  • 시도한 방법들을 알려주세요: 문제 해결을 위해 이미 어떤 단계를 시도해봤는지 설명해주세요.
  • 객관적인 사실에 초점을 맞추세요: 문제의 기술적 사실을 중심으로 설명하세요. 문제에 집중할수록 다른 사람들이 더 빠르게 해결책을 찾을 수 있습니다.

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Wwise and Unity Remote Connection Troubleshooting Checklist

Environment & Versions

  • Unity version: 6000.0.23f1

  • Wwise version: 2024.1.0.8669

  • macOS: Running locally on a single machine

  • Wwise Unity integration installed via Wwise Launcher: Yes


Wwise Launcher Setup

  • Wwise 2024.1.0.8669 installed

  • SDK (C++) installed

  • macOS deployment platform selected during install

  • Integration path matches Unity project root

  • Correct .wproj file selected during integration

  • Wwise Launcher shows green checkmark and “Operation completed successfully”

  • Mac platform added in Wwise Project > Platform Manager

  • SoundBanks generated for both Mac and Windows

  • GeneratedSoundBanks appear in Unity at /StreamingAssets/Audio/GeneratedSoundBanks


Unity Project Settings > Wwise

  • Wwise Project path: Correct

  • Wwise Application path: Correct (/Applications/Audiokinetic/Wwise2024.1.0.8669/Wwise.app)

  • SoundBanks path: Audio/GeneratedSoundBanks

  • "Connect to Wwise": Enabled

  • WAAPI port: 8080

  • WAAPI IP address: 127.0.0.1

  • WAAPI enabled

  • "Load Sound Engine in Edit Mode": Disabled (intentionally)

  • "Add Listener to Main Camera": Enabled

  • "Auto-delete WwiseObjectReferences": Enabled

  • "Show Spatial Audio Warnings": Enabled


Unity Project Settings > Wwise Initialization

  • Root Output Path points to correct GeneratedSoundBanks directory under StreamingAssets

  • SoundBank folders set for both Mac and Windows

  • “Copy Streamed Files” checked for both platforms under Post-Generation Step

  • WAAPI communication settings:

    • Pool Size: 262144

    • Discovery Broadcast Port: 24024

    • Command Port: 0

    • Initialize System Comms: Enabled

    • Comm System (Mac): Ak Comm System_Socket


Wwise Preferences (User Preferences Dialog)

  • WAAPI enabled

  • Allow connections from: 127.0.0.1

  • WAMP port: 8080

  • HTTP port: 8090


Testing and Validation

  • Unity is running in Play mode during remote connection attempts

  • Unity Console shows no major Wwise or SoundBank errors

  • Wwise Picker in Unity shows green "Connected" status

  • SoundBanks generate successfully

  • Project refreshed in Unity after SoundBank generation

  • Remote Connections window in Wwise remains empty (no Unity instance appears)

  • Console logs in Unity and Wwise include error:

    • Cannot execute call because Wwise has an exclusive lock.

    • WAMP CALL error 'ak.wwise.locked' invoking 'ak.wwise.core.object.get'

  • Process list confirms Unity is running with proper -projectpath and WAAPI arguments


Outstanding Issue

  • Despite confirmed integration, correct configuration, and functional WAAPI port, Unity does not appear in Wwise Remote Connections

  • WAAPI connection is established, but exclusive lock prevents remote interaction

  • Unity is active and in play mode, but Wwise continues to report WAAPI lock errors

  • Wwise logs confirm session attempts, followed by repeated WAAPI lock errors

General Discussion Forrest Hurd (140 포인트) 로 부터
I'm having the same exact issue (Mac, Unity, no profiling but yes connection in WwisePicker.) Did you ever figure out the issue or get it resolved? I would love to know!
Hi, I am also having the same issue. Anybody have any luck resolving?

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