コミュニティQ&A

Audiokineticのコミュニティ主導のQ&Aフォーラムへようこそ。ここはWwiseとStrataのユーザのみなさまがお互いに協力し合う場です。弊社チームによる直接のサポートをご希望の場合はサポートチケットページをご利用ください。バグを報告するには、Audiokinetic LauncherのBug Reportオプションをご利用ください。(Q&AフォーラムではBug Reportを受け付けておりませんのでご注意ください。専用のBug Reportシステムをご利用いただくことで、バグの報告が適切な担当部門に届き、修正される可能性が高まります。)

最適な回答を迅速に得られるよう、ご質問を投稿される際は以下のヒントをご参考ください。

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Wwise and Unity Remote Connection Troubleshooting Checklist

Environment & Versions

  • Unity version: 6000.0.23f1

  • Wwise version: 2024.1.0.8669

  • macOS: Running locally on a single machine

  • Wwise Unity integration installed via Wwise Launcher: Yes


Wwise Launcher Setup

  • Wwise 2024.1.0.8669 installed

  • SDK (C++) installed

  • macOS deployment platform selected during install

  • Integration path matches Unity project root

  • Correct .wproj file selected during integration

  • Wwise Launcher shows green checkmark and “Operation completed successfully”

  • Mac platform added in Wwise Project > Platform Manager

  • SoundBanks generated for both Mac and Windows

  • GeneratedSoundBanks appear in Unity at /StreamingAssets/Audio/GeneratedSoundBanks


Unity Project Settings > Wwise

  • Wwise Project path: Correct

  • Wwise Application path: Correct (/Applications/Audiokinetic/Wwise2024.1.0.8669/Wwise.app)

  • SoundBanks path: Audio/GeneratedSoundBanks

  • "Connect to Wwise": Enabled

  • WAAPI port: 8080

  • WAAPI IP address: 127.0.0.1

  • WAAPI enabled

  • "Load Sound Engine in Edit Mode": Disabled (intentionally)

  • "Add Listener to Main Camera": Enabled

  • "Auto-delete WwiseObjectReferences": Enabled

  • "Show Spatial Audio Warnings": Enabled


Unity Project Settings > Wwise Initialization

  • Root Output Path points to correct GeneratedSoundBanks directory under StreamingAssets

  • SoundBank folders set for both Mac and Windows

  • “Copy Streamed Files” checked for both platforms under Post-Generation Step

  • WAAPI communication settings:

    • Pool Size: 262144

    • Discovery Broadcast Port: 24024

    • Command Port: 0

    • Initialize System Comms: Enabled

    • Comm System (Mac): Ak Comm System_Socket


Wwise Preferences (User Preferences Dialog)

  • WAAPI enabled

  • Allow connections from: 127.0.0.1

  • WAMP port: 8080

  • HTTP port: 8090


Testing and Validation

  • Unity is running in Play mode during remote connection attempts

  • Unity Console shows no major Wwise or SoundBank errors

  • Wwise Picker in Unity shows green "Connected" status

  • SoundBanks generate successfully

  • Project refreshed in Unity after SoundBank generation

  • Remote Connections window in Wwise remains empty (no Unity instance appears)

  • Console logs in Unity and Wwise include error:

    • Cannot execute call because Wwise has an exclusive lock.

    • WAMP CALL error 'ak.wwise.locked' invoking 'ak.wwise.core.object.get'

  • Process list confirms Unity is running with proper -projectpath and WAAPI arguments


Outstanding Issue

  • Despite confirmed integration, correct configuration, and functional WAAPI port, Unity does not appear in Wwise Remote Connections

  • WAAPI connection is established, but exclusive lock prevents remote interaction

  • Unity is active and in play mode, but Wwise continues to report WAAPI lock errors

  • Wwise logs confirm session attempts, followed by repeated WAAPI lock errors

Forrest Hurd (140 ポイント) General Discussion
I'm having the same exact issue (Mac, Unity, no profiling but yes connection in WwisePicker.) Did you ever figure out the issue or get it resolved? I would love to know!
Hi, I am also having the same issue. Anybody have any luck resolving?

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