Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hello,

I am looking for a way to automatically generate the sound banks on our build machines whenever an audio file is checked-in. I managed to get the command line from UE4's log (wwisecli.exe ......), but it is always missing a TempDefinitionFile.txt file that seems to be generated directly from the click on the "generate soundbanks" button in the editor's build menu. I'm thinking that one way to fix this would be to write a commandlet and then call UE4 on the command line, but surely I'm missing something?

Thanks for your help!

Phil
in General Discussion by Philippe L. (110 points)

1 Answer

0 votes
You're right, you need a definition file for the SoundBank generation to work. The definition file is a tab seperated file saying which event is in which SoundBank.

You can take a look at the SGenerateSoundBanks::OnGenerateButtonClicked method. It builds a TSet of Bank to Events, and then dumps that in a text file in the WwiseBnkGenHelper::DumpBankContentFile function. You could replicate this in a commandlet, and the use the same command line.
by Benoit S. (Audiokinetic) (16.0k points)
...