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0 votes
So I was just trying to make a basic RTPC Value that changes depending on the distance between the player and the sound emitter since I'm making a 2d game.

Essentially all my code and wwise setup theoretically makes sense and I've doubled checked it for me being stupid.

The game during runtime has the sound and rtpc set to its default value and is meant to update based on the distance, but is unaffected by changes no matter what. However, when using Wwise's profiler the game runs as intended with the volume adjusting based on the players distance. I'm now just more confused whether Unity is getting the generated soundbanks correctly as all the other sounds and the 1 other rtpc value(which is just a rtpc attached the the main audio bus as a volume control) are working correctly and updating.
in General Discussion by Mitchell M. (100 points)

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