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0 votes
UE5.6.1とWwise2024.1.6を使用しています。

C++にて、Unreal Globalアクターにて(Null参照しPost Event)ループサウンドの再生停止を行っています。

C++にて、同じくNull参照にてRTPCを設定したところ、RTPCが該当サウンドに適用されません。

Profilerを使って調べたところ、再生と停止はUnreal Global、Set RTPCはWwise Globalとなっていることがわかりました。

再生停止、Set RTPCすべてをUnreal GlobalにてC++制御したいです。

C++にてUnreal Globalアクター参照にてSet RTPCする場合の参照方法を教えて頂きたいです。

宜しくお願い致します。
in General Discussion by masahiro a. (100 points)

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