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0 votes

I'm using Unreal 5 and Audiovolumes are set to stream (spatiallyloaded), so sometimes volumes are being streamed and unstreamed as I move on level… problem is often AK::SpatialAudio::GeometryDirty take so much time voice is starving and audio is hitching…. do you stream volume too? Can I limit some wwise processing per frame? Anyway I've narrowed it down to AkSurfaceReflectorSetComponent sending geo (SendGeometryInstanceToWwise), every call is causing wwise to reprocess geo and it takes lots of time. So only soultion is to not use SurfaceReflector or disable streaming of those AV?

Slow function AK::SpatialAudio::GeometryQuery

in General Discussion by marek g. (100 points)
edited by marek g.

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