Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
I'm developing a game and want to use Wwise for sound.  My budget is definely under $250k.  I'm a one person team.  I use Windows and Android for development and testing.  I code in both Intellij and the Android IDE.  My game consists of firing projectiles at opponents.  I need sound for firing projectiles, collisions, explosions and background music.  I'm writing the code in Java.  I would like to know from start to end all the steps I need to do.

Jeff Elrod
in General Discussion by Jeffrey Elrod (100 points)

1 Answer

0 votes
The best place to start would be the SDK Getting Started documentation. Have a read there and if you have more specific questions, you can always ask them here.

Here's the relevant docs link: https://www.audiokinetic.com/en/public-library/2024.1.8_8898/?source=SDK&id=workingwithsdks.html
by Adrian J. (380 points)
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