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UE4 using RTPC per game object to change bus properties

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I have a little bit problem with setting RTPC on proper game objects.

I have a situation where the player uses some special attack and apart from triggering sounds on animation I want to use RTPC to control LPF on my main sfx bus.

This animation sounds go through seperate bus and RTPC controlling LPF is on main sfx bus. I have ambiences sounds going thru main sfx bus and my imagined result is - when I trigger attack I want RTPC value to change to muffle ambiences. Also I want this to affect only one player, the one that is actually using this attack. (it's multiplayer). Ambiences are triggered as ambient sounds class, as an actor on the map. I didn't want to use states, because they have only global scope.

How should I do it?

Thanks in advance!


asked May 28, 2015 in General Discussion by Marcin S. (280 points)

1 Answer

0 votes
PS - I forgot to say - I have (I believe) wwise part sorted out, I just don't know how to deal with it on the engine side.
answered May 28, 2015 by Marcin S. (280 points)
I have the exact same problem. Have you been able to make it work?