Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hello!

I have a little bit problem with setting RTPC on proper game objects.

I have a situation where the player uses some special attack and apart from triggering sounds on animation I want to use RTPC to control LPF on my main sfx bus.

This animation sounds go through seperate bus and RTPC controlling LPF is on main sfx bus. I have ambiences sounds going thru main sfx bus and my imagined result is - when I trigger attack I want RTPC value to change to muffle ambiences. Also I want this to affect only one player, the one that is actually using this attack. (it's multiplayer). Ambiences are triggered as ambient sounds class, as an actor on the map. I didn't want to use states, because they have only global scope.

How should I do it?

Thanks in advance!

Best,

Marcin
in General Discussion by Marcin S. (280 points)

1 Answer

0 votes
PS - I forgot to say - I have (I believe) wwise part sorted out, I just don't know how to deal with it on the engine side.
by Marcin S. (280 points)
I have the exact same problem. Have you been able to make it work?
...