Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hi, I'm trying to upgrade from 2012.2 to 2014.1.4. However it is giving me an issue saying the AkAudioAPI could not be found. I found a similar question here where it mentioned I should switch to the correct platform or be sure that the correct unity integration is downloaded. I am on the IOS platform, and i downloaded the WwiseUnityIntegration_v2014.1.4_iOS.unitypackage.
What I noticed is, the area where enum AkAudioAPI is supposed to be declared, is encapsulated by this #if UNITY_IOS && ! UNITY_EDITOR. Meaning as long as I'm in the editor it wont declare that enum, yet there are no more AkAudioAPI enum declarations that can happen(the other is the Mac, but I delete that, it's not necessary... and it has a similar issue where the #if's encapsulate the declaration unless im in OSX platform mode, which I don't plan to be on.). So am I missing the enum delcaration somewhere else? Was I supposed to upgrade 2013 first? What am I doing wrong here? Thanks ahead of time.
in General Discussion by Miguel D. (100 points)

Please sign-in or register to answer this question.

...