커뮤니티 Q&A

Audiokinetic의 커뮤니티 Q&A 포럼에 오신 것을 환영합니다. 이 포럼은 Wwise와 Strata 사용자들이 서로 도움을 주는 곳입니다. Audiokinetic의 직접적인 도움을 얻으려면 지원 티켓 페이지를 사용하세요. 버그를 보고하려면 Audiokinetic 런처에서 Bug Report 옵션을 사용하세요. (Q&A 포럼에 제출된 버그 보고는 거절됩니다. 전용 Bug Report 시스템을 사용하면 보고 내용이 담당자에게 정확히 전달되어 문제 해결 가능성이 크게 높아집니다.)<segment 6493>

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+3 투표
Good morning,

I'm making a game using Wwise and Unity 4.5.5 and I have troubles updating my soundbank.

When I started the project, I had difficulties to make Unity recognize the soundbank.

I was at the time very new with Wwise and so I generated it to several directories, using the "override soundbank paths" in Wwise and configuring the path in the "Wwise Settings" of Unity until the game engine could find it. So as you can guess, there were several soundbanks within the Streaming Assets folder and because of my mistakes it was difficult to understand which was the good one.

Yesterday I wanted to clean it and so I checked what was the soundbank used by Unity, deleted the files of the old soundbanks not used anymore, and generated a new one into the Streaming Assets folder using the default Wwise hierarchy (Audio/GeneratedSoundbanks). I changed the soundbanks path in unity aswell with the "Wwise settings".

Unity could find the new soundbank and displayed it into the Wwise picker. But each time I tried to call an event of it, I got the message "ID not found". However there were still sounds and I noticed Unity keep calling an old version of the soundbank which didn't exist anymore ! I tried to refresh, and tested even to delete the whole "audio" folder but unity keep calling that old soundbank and the new one was still visible in the wwise picker, yet ignored by Unity ingame.

Do you think it could be a cache problem or a xml file that has not been overwritten ? I tried a lot of things but unsuccessfully.

Thank you very much for your help,

Regards,

Adrien
General Discussion Adrien M. (150 포인트) 로 부터

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