Hey, I was wondering if you could offer some advice;
With the 4.7 Integration, in our own project, when compiling in non Editor builds we receive this error;
Invalid reference to unparsed class: '/Script/AkAudio.AkAudioEvent'
When attempting to create UAkAudioEvent members in our classes. This is only for non editor builds.
In our Build.CS file I have the following set up;
if (UEBuildConfiguration.bCompileAudiokinetic == true)
{
PublicIncludePathModuleNames.Add("AkAudio");
PublicDependencyModuleNames.Add("AkAudio");
PrivateDependencyModuleNames.Add("AkAudio");
CircularlyReferencedDependentModules.Add("AkAudio");
}
in addition the editor build has
DynamicallyLoadedModuleNames.Add("AudiokineticTools");
DynamicallyLoadedModuleNames.Add("AkComponentVisualizers");
Are we missing something somewhere?
Cheers
David