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UE4 4.7 Integration - Unparsed class issue

0 투표
Hey, I was wondering if you could offer some advice;

With the 4.7 Integration, in our own project, when compiling in non Editor builds we receive this error;

Invalid reference to unparsed class: '/Script/AkAudio.AkAudioEvent'

When attempting to create UAkAudioEvent members in our classes. This is only for non editor builds.

In our Build.CS file I have the following set up;

if (UEBuildConfiguration.bCompileAudiokinetic == true)
{
             PublicIncludePathModuleNames.Add("AkAudio");
             PublicDependencyModuleNames.Add("AkAudio");
             PrivateDependencyModuleNames.Add("AkAudio");
             CircularlyReferencedDependentModules.Add("AkAudio");
}

in addition the editor build has

                DynamicallyLoadedModuleNames.Add("AudiokineticTools");
                DynamicallyLoadedModuleNames.Add("AkComponentVisualizers");

Are we missing something somewhere?

Cheers

David
문의 2015 6월 12 General Discussion David B. (210 포인트) 로 부터

1 답변

0 투표
Was a linking order issue, you only need to add AkAudio to the PublicDependencyModuleNames but depending on where you add this it could change the linking order - this is missing form the integration documentation though....
답변 2015 6월 17 David B. (210 포인트) 로 부터
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