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Music sequence container with stingers?

0 votes
I'm trying to play a randomized musical one shot that is in the same key as my bg music.  I'd love to do this with a stinger so the game doesn't have to (independently of wwise) have to keep track of what music is playing to know what sound to play.  A stinger seems like the perfect way to do this, except that stingers will only accept music segment containers and NOT music sequence containers (which would allow me to randomize.)

 

Any way to do this with stingers?  The only other solution I can think of is to use these as sfx with a switch container.  Not a huge deal, but seems like this is the perfect job for a stinger.
asked Jun 16, 2015 in General Discussion by Matthew G. (130 points)

1 Answer

0 votes
Hi Matthew,

The Music Segment you'll use as your Stinger can contain "random tracks". That's your best way to randomize (or sequence, or switch) content in a segment. To create a random track: Right-click on a music track and select "Random Step", then, add "Sub-Tracks".

Simon
answered Jun 16, 2015 by Simon A. (Audiokinetic) (3,570 points)
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