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Wwise music interrupted by iOS pull up bar

0 votes
When building my game, if I use the iOS 8 (ver. 8.3) pull-up bar (swipe from the bottom of the screen up to reveal a few options and shortcuts), the music of my game gets killed when I return to the app. The same happens if I use the pull-down notifications bar, or go to the home screens and return to the app as well.

Any way to have it start playing again as soon as it returns to the focus? I have no idea if this is a Wwise issue or an Apple issue or...?
asked Jun 18, 2015 in General Discussion by Chris P. (340 points)
Which version of Wwise are you using? Did you try the same with the SDK IntegrationDemo?

The Control Center ("pull-up bar") will set your app inactive, so you will need to put

    AK::SoundEngine::Suspend(false);

in your applicationWillResignActive:

and

    AK::SoundEngine::WakeupFromSuspend();

in your applicationDidBecomeActive:

Start with that and see if it solves your issue.

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