Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes

We recently noticed that our game was repeatedly tossing these two errors in specific all over the place:

AK Error: Codec plug-in not registered: 262145

AK Error: Plug-in not registered: 6619138

I'm trying to figure out what the error is referring to (ie: What is a Codec Plugin or a regular plugin - surely this doesn't mean a simple compressor...? Our project is using Wwise Compressor and Wwise Reverb, but none of the 3rd party plugins such as McDSP, etc.), how to register it (if I need to), and what the ID number is referring to. I combed through as many of the .xml, .h, and .wwu files as I could manage, looking for the ID. Any assistance would be greatly appreciated. A lot of the other solutions I found were related to how to fix it in Unity, but we're not using that. :)

in General Discussion by Chris P. (350 points)
You need to have those plug-ins registered within the run-time code. Have your coder search for these functions

RegisterAllCodecPlugins()
RegisterAllEffectPlugins()

Also, look at AllPluginsRegistrationHelpers.h

Cheers!

Please sign-in or register to answer this question.

...