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0 投票
Hello,

I'm currently trying to create a random music playlist so that whenever you reach a new scene there is a different track playing than the last time. I will have about 4 or 5 playlists with 4 tracks each. I want wwise to have all the tracks and then randomly choose one to play. I have tried doing this with a Music playlist container except that when it plays in game (we are using Unity 5) two tracks play at the same time. I have tried many things to try and prevent this but nothing has worked. If anyone has a better way of doing this or has had this issue and has found a solution, I'd love to hear it. Thanks!
分类:General Discussion | 用户: Jocelyn R. (260 分)
修改于 用户:Jocelyn R.

1个回答

0 投票
Is it playing two tracks simultaneously because it has been double triggered?  If you have set up a randomized playlist, then you should be able to stop and start, resulting in a different track playing.  Furthermore if you can create a switch container if you want to switch between playlists according to your various scenes.
用户: Monty M. (3.1k 分)
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