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0 votes
Currently, we use the GetOutputData on AudioSource in Unity to read the audio output data from that specific source in our scene.. We are moving our project over to Wwise and need that same functionality. Per some other threads, a suggestion was make to use the AkAudioBuffer data via a plugin. Since we are supporting several platforms, maintaining a plugin for this functionality does not work for us. Is there any other way we can access the audio sample data? Anything upcoming in the 2015 release that may help?

Thanks,

Tony
in General Discussion by Tony T. (100 points)

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