I'm trying to achieve crude speech synthesis using a dynamic sequence to chain phonemes together, but it doesn't sound fluid enough and I'm looking for a way to setup a short crossfade between the items in the playlist, but I can't find how. Any ideas ?
I've tried messing with the AkTimeMs argument of AK::SoundEngine::DynamicSequence::Play but it seems the fade affects the whole sequence, not each item. I've also tried different settings of the DynamicSequenceType argument of AK::SoundEngine::DynamicSequence::Open, to no avail.
Is there maybe something I can do to the Sound SFX nodes in the authoring tool, so that they'll crossfade when sequenced ? Otherwise I fear I'll have to resort to desperate solutions like integrating PureData in Unity (OH GOD NO ^^)