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0 投票
Hello,

While trying to compile a UE3 project for Mac with visual studio I am getting errors which point to files from Wwise.
I added the Mac SDK to the UnrealEngine3/Development/External/Wwise/SDK folder, both on Windows and on Mac.
Also I installed Wwise on Mac. All the errors are a file that cannot be found in the include header from a *.h file.
I had no problems with these files when compiling for Windows, but they keep coming up when compiling for mac.

Example from one of the errors (They are basically all the same, except they are all different files searching for different .h includes):

2>  In file included from ../../Development/Intermediate/KFGame/Mac/Release/Engine/Unity_UnGameEtAl.cpp:9:
2>D:\Basecamp Games\Projects\Karmaflow\Development-UE3\Development\Src\Engine\Src\UnGame.cpp(35): fatal error : '..\..\AkAudio\Inc\AkAudioDevice.h' file not found
2>  #include "..\..\AkAudio\Inc\AkAudioDevice.h"
2>           ^
2>  1 error generated.

Like in this example, the file AkAudioDevice.h is not missing at all in the directory it points to, but somehow when building for mac I keep getting these errors. Any idea where this is coming from?

Thanks for any help in advance!

Alexander
分类:General Discussion | 用户: Alexander S. (100 分)

1个回答

+1 投票
I ran into this as well and I had to change the include paths from Windows-style backslashes (\) to Unix-style forward slashes (/) in order to get this code to compile.
用户: Tom F. (200 分)
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